beta.vero.site

βετα.vero.site
obviously, a held item you can use to Mega Evolve into a betaveros.

Hi! I'm Brian, most common online handle betaveros, a third-year math and computer science undergraduate student (MIT, class of 2019). I like front-end/UI design, computer security, functional programming, theoretical computer science, combinatorics, and puzzles. This is my website. One of them, anyway.

Here's my résumé. You can email me at (my most common online handle)@mit.edu.

Things I've made:

bcodex: a command-line utility in Haskell (as well as tiny JS app) for flexibly converting between puzzlehunt/CTF-y “encodings”. 4861707079 cHV6emxpbmc=!
gridderface: a Scala app that lets you create or draw on grid-based puzzles (Nikoli logic puzzles, crosswords, etc.) with the keyboard
paradoc: a stack-based programming language that can be golfed or written “literately”. Let's solve a small Google Code Jam problem solution with 22 bytes: vo"Case #%: "oJ{S$p}^P
clicker.html, a dumb thing from 2010 that nevertheless provoked one person to respond:
why the [email protected]#$ am I playing this game
what the hell man
The retroactively official goal is 16,384 clicks :)

Things I've been involved with:

SIPB, the (oldest) student computing group at MIT, which manages lots of services (including scripts.mit.edu, which is currently serving this website). I've hacked on many small things here, like the SIPB office's music spooler, a Perl script related to Gutenbach.
ESP, a student group that runs a huge variety of educational programs for middle- and high-school students. I've worked a lot on the ESP website, a custom Django site we manage our programs with. It's open-source on GitHub!
Dropbox, for a summer 2016 internship during which I worked on Dropbox Paper, a nifty doc editor for collaboration and brainstorming.
Stone Campus, a Taiwanese provider of programming classes and material, run by my father.
Random Fish, the writers of the 2015 MIT Mystery Hunt; I hacked quite a bit on Puzzletron, software for managing the editing and testing of puzzles
Habitica, an (open-source!) RPG for gamifying your life. I only added maybe ten lines of code ever, but I couldn't resist :)
art by Trevor Fox

powered by scripts.mit.edu, Jekyll, and Pure.css